Story: In State of Decay, this trait is invisible and designates the "role" of the character in the storyline, if any.This trait is not fixed and can be randomly assigned to characters. Backstory: A brief fact about the character's past before the outbreak.History: Completing special side missions give traits of this type.Bio: The only known trait of this type is Chronic Fatigue.Visible traits can be divided into 8 types: Traits can be gained by completing special side missions, or discovered by listening to companions sharing their backstories while on a mission. Furthermore, certain traits can influence how the survivor interact with others.Įxisting traits cannot be changed. ![]() Some traits can provide starting bonuses to certain Skills, affect XP gain (increase or decrease leveling speed) of skills, and even adding new skills beside the basic four. While many traits have no effects whatsoever on gameplay, many others have very different effects.
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